virtual reality


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virtual reality

Fig. computer imaging that attempts to mimic real scenes or places. The movie had so much virtual reality that the regular photographic scenes began to look funny.
See also: reality
References in periodicals archive ?
Sales across all geographies have been considered to calculate the virtual reality cardboard market size.
Activeworlds has more than 1000 3D virtual reality worlds from the past, present and future.
The consortium developed the Northern Advanced Visualization Network (NAVNet), that made use of communication infrastructure, and the VRL to allow mining researchers to communicate between national and international offices using virtual reality technology.
The Palace [2], one of the graphic-based virtual reality tools, is a Web-based chat, client-server program.
Scripts for virtual reality movies have been floating around for five or six years now,'' says ``Thirteenth Floor'' director Josef Rusnak.
Thus, from a technology standpoint, virtual reality is not 10 years away, but, at the most, just 2-3.
Armed with a virtual reality helmet, CEOs will be able to enter the world of Bill Agee and look on, spellbound, as he explains where all the money went.
The Department of Defense (DOD) leads public and private industry in developing virtual reality training.
What is virtual reality from a technical standpoint?
For further information on the Dextrobeam and Volume Interactions' virtual reality technology, please visit www.
Growing adoption in automotive, pico-projectors, and gaming & entertainment industries, for display of information, along with facilitation of real-time human interaction with objects and digital devices, are anticipated to be the major growth drivers for United States augmented reality & virtual reality market over the next five years.
Key Topics Covered: Chapter 1 Preface Chapter 2 Executive Summary Chapter 3 Market Overview Chapter 4 Global Virtual Reality in Gaming Market, by Components Chapter 5 Global virtual reality in gaming market, By Type of Gaming Console from Different Manufacturers Chapter 6 Global Virtual Reality in Gaming Market, by Geography Chapter 7 Competitive Landscape Chapter 8 Company Profiles
Frustrated by the indifference of Canadian mining companies who have yet to accept virtual reality technology, CIMTEC took their equipment out to the Canadian Institute of Mining trade show in Vancouver last month to expose the format to mining executives and make some converts out of skeptics.
And it had a dramatic impact on developer Ira Smedra's Village Center Westwood project when the virtual reality version of the project was shown to a community meeting by projecting it on the wall.
For, at its heart, information technology is not about CD-ROM, virtual reality, fuzzy logic or the World Wide Web .
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