on hard drives makes that video
vulnerable to a variety of threats (crashes, erasing, etc.
The ability to distribute video
content in a rigidly timed stream is just as critical in Video
-On-Demand (VOD) applications as it is in Video
Multicast (VMC) applications.
Disney decided four years ago to start making sequels to successful family properties and selling them directly to the video
market, saving on production and marketing costs and generating huge profits.
Just as desktop publishing put the power of the printer and the graphic designer into the hands of communication specialists, desktop video
is putting the skills of the videographer, animator and editor into the hands of a whole new group of users--corporate video
and training departments, small businesses, educators, independent video
producers and advertising agencies.
and audio recording can even be time shifted when using the docking base in conjunction with the included infrared Blaster.
has spent the last two years quietly cementing its front-runner status in the emerging video
search market by indexing millions of video
clips from across the web.
We have already amassed a large video
library, and we intend to build it into the online video
source for PVP owners looking to expand their digital video
collections," Oscodar said.
com download store and also allows users to view digital pictures from a digital camera or home video
from a camcorder.
publishers with an RSS feed can visit: http://www.
Managing communities of Fliqz users who share common video
or event interests
Hemingway said publishers now have the opportunity to implement a video
platform to allow video
on their websites to assist in growing their business by offering advertisers and sponsors unique opportunities to contextually integrate video
into the website's content and enable the video
to be directly interactive for the online consumer.
In the coming months the searchforipod video
player will introduce new features that make it easy to share videos
playlists within the searchforipod community as well as with already existing large Internet communities.
The typical video
game now costs upwards of $10 million to produce.
Services that are just beginning to emerge
Truveo's Real-Time Video
Index Provides Consumers with Access to the Most Popular, Breaking Video
on the Web