hear

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A warning can serve two functions, directive or assertive (warning the hearer to do or not to do something), depending on the presupposed interests of both hearer and speaker.
In what follows it will be suggested that "you know what," "d'y know" or simply "y'know" are oriented not only towards soliciting a hearer reception, attention to a new information, but they also help a speaker mark a transition into another frame in order to reorient his disadvantaged position in the participant alignment.
Given that the current speaker (S) is also a potential hearer (H'), and the current hearer (H) is also a potential speaker (S'), the speech event scenario can be represented by a blended space in which the interlocutors have a dual role (S/H' and H/S').
Together preacher and hearer claim who they are in Christ and imagine how they live as the body of Christ in the already-not-yet time.
Some types of speech acts, as classified by Searle (1976), such as directives--including commands, requests and advice--constitute a threat to negative face since with them the speaker intrudes upon the free self-determination of the hearer (Brown & Levinson, 1987, p.
This section will analyse how these (im)politeness strategies are employed in cooperation with the modals to save or attack positive/negative face of the hearer in Shakespeare's plays.
Being a cooperative hearer means trusting that the speaker has a reasonable purpose in speaking, and doing the necessary work to discern that purpose.
The professional or other peers often need to help or support the voice hearer in accepting and listening to the voices, particularly when the messages are of a disturbing nature.
While elaborating on these tools, they submit that 'referential acts exploit a speaker's cognitive fix on an object and aim to induce a hearer to have a cognitive fix on that object appropriate to the speaker's communicative goals' (162).
This means that the language can speak with 1) the voice of reality involving situations; 2) the voice of the speaker involving his or her experiences; and 3) the voice of the hearer involving pieces of information presented to him or her (305).
The fit seems perfect; as anticipated, the logocentric perspective provides a linguistic fleshing out of a Neoplatonist understanding of the natural capacity of the hearer (logikos) to receive the speech intention of the addressor (logos).
As she's a Bieber fan, she's not much of a hearer either.
The language game is a success if the hearer agrees with that description and a failure if the hearer disagrees.
The same state of events may also be experienced by the hearer, as the choice and articulation of words are often determined by their mental condition and state.
Millikan claims that during normal conversation, it is not language that is most directly perceived by the hearer but rather the world that is most directly perceived through language.